Large City: Glolläsdu-znï Xluwuf

Glolläsdu-znï Xluwuf

Glolläsdu-znï Xluwuf
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1894
Community LeaderLord Hylgith
Area253 km2 (101 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation1800 m (5905 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population59987
Population Density237 people per km2 (593 people per mi2)
Town AuraEnchantment
Naming
Native nameGlolläsdu-znï Xluwuf
Pronunciation/gloˈllæ̝sdu/ /znɪ/
Direct Translation[smooth; sleek] [daughter]
Translation[Not Yet Translated]

Glolläsdu-znï Xluwuf (/gloˈllæ̝sdu/ /znɪ/ [smooth; sleek] [daughter]) is a subtropical Large City located in the Ngelágemim Principality of the Pelala.

The name Glolläsdu-znï Xluwuf is derived from the Sylvin language, as Glolläsdu-znï Xluwuf was founded by Szyshi, who was culturaly Gnoll.

Climate

Glolläsdu-znï Xluwuf has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 20°C (68°F) and its average temperature during the winter being a cold -15°C (5°F). Glolläsdu-znï Xluwuf receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Glolläsdu-znï Xluwuf covers an area of nearly 253 km2 (101 mi2), and an average elevation of 1800 m (5905 ft) above sea level.

Overview

Glolläsdu-znï Xluwuf was founded durring the late 20th century in late winter of the year 1894, by Szyshi. The establishment of Glolläsdu-znï Xluwuf suffered from many setbacks, delays, and obsticles, most notably a group of Glolläsdu-znï Xluwuf which required millitary assistance exterminate before the community could finish being built.

Glolläsdu-znï Xluwuf was built using the conventions of Gnoll durring the late 20th century. Naturaly, all settlmentss have their own look to them, and Glolläsdu-znï Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Glolläsdu-znï Xluwuf is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Glolläsdu-znï Xluwuf's perhapse unnessisarily well built defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Glolläsdu-znï Xluwuf has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Glolläsdu-znï Xluwuf long.

Civic Infrastructure

Glolläsdu-znï Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Glolläsdu-znï Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Glolläsdu-znï Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Glolläsdu-znï Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Glolläsdu-znï Xluwuf's parks.

Glolläsdu-znï Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Glolläsdu-znï Xluwuf.

Glolläsdu-znï Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Glolläsdu-znï Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Glolläsdu-znï Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Glolläsdu-znï Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Glolläsdu-znï Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Glolläsdu-znï Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Glolläsdu-znï Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Glolläsdu-znï Xluwuf's public wards, blessings, and other arcane systems.

Glolläsdu-znï Xluwuf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Glolläsdu-znï Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Glolläsdu-znï Xluwuf's grid is powered by mana accumulators.

Glolläsdu-znï Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Glolläsdu-znï Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Glolläsdu-znï Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Glolläsdu-znï Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Glolläsdu-znï Xluwuf's natural decorations nor waterways.

Glolläsdu-znï Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Glolläsdu-znï Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Glolläsdu-znï Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Glolläsdu-znï Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Glolläsdu-znï Xluwuf might ostensibly be ruled by some other power, real control lies with the senior members of the local craft and labor guilds. Their decisions have the practical weight of law, and much of their time and effort is spent squeezing out competitors and parceling out economic opportunities in the community. Some guilds might have little or nothing to do with their original trade, and now exist purely as shells for political influence.

Glolläsdu-znï Xluwuf's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Glolläsdu-znï Xluwuf there is a constant smell of overcooked presumably ethnic food.

The Fogwarden near Glolläsdu-znï Xluwuf are known to be more aggressive than normal.

Glolläsdu-znï Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Summoning energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 187
  • Farm Laborer: 299
  • Hunters: 187
  • Milk Maids: 166
  • Ranchers: 76
  • Ranch Hands: 164
  • Shepherds: 149
    • Farmland: 242947 m2
    • Cattle and Similar Creatures: 14996
    • Poultry: 179961
    • Swine: 11997
    • Sheep: 599
    • Goats: 119
    • Horses, Mounts, and Beasts of Burden: 5998

Craftsmen

  • Arms and Toolmakers: 119
  • Blacksmiths: 146
  • Bookbinders: 75
  • Buckle-makers: 81
  • Cabinetmakers: 130
  • Candlemakers: 206
  • Carpenters: 179
  • Clothmakers: 176
  • Coach and Harness Makers: 63
  • Coopers: 142
  • Copper, Brass, Tin, Zinc, and Lead Workers: 86
  • Copyists: 56
  • Cutlers: 50
  • Fabricworkers: 124
  • Farrier: 266
  • Furriers: 39
  • Glassworkers: 214
  • Gunsmiths: 134
  • Harness-Makers: 58
  • Hatters: 121
  • Hosiery Workers: 43
  • Jewelers: 70
  • Leatherwrights: 153
  • Locksmiths: 61
  • Matchstick makers: 92
  • Musical Instrument Makers: 86
  • Painters, Structures and Fixtures: 74
  • Paper Workers: 86
  • Plasterers: 81
  • Pursemakers: 101
  • Roofers: 64
  • Ropemakers: 60
  • Rugmakers: 58
  • Saddlers: 117
  • Scabbardmakers: 126
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 39
  • Sculptors, Structures and Fixtures: 57
  • Shoemakers: 56
  • Soap and Tallow Workers: 210
  • Tailors: 342
  • Tanners: 76
  • Upholsterers: 85
  • Watchmakers: 82
  • Weavers: 157
  • Whitesmiths: 48

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 41
  • Beer-Sellers: 77
  • Booksellers: 98
  • Butchers: 162
  • Chandlers: 149
  • Chicken Butchers: 155
  • Entrepreneurs: 63
  • Fine Clothiers: 153
  • Fishmongers: 149
  • Florists: 36
  • Potion Sellers: 99
  • Resellers: 249
  • Spice Merchants: 79
  • Wine-sellers: 130
  • Wheelwright: 90
  • Woodsellers: 56

Service workers

  • Bakers: 315
  • Barbers: 279
  • Coachmen: 88
  • Cooks: 222
  • Doctors: 121
  • Gamekeepers: 92
  • Grooms: 52
  • Hairdressers: 199
  • Healers: 155
  • Housekeepers: 166
  • Housemaids: 333
  • House Stewards: 176
  • Inns: 58
  • Laundry maids: 109
  • Maidservants: 214
  • Nursery Maids: 109
  • Pastrycooks: 230
  • Restaurateur: 260
  • Tavern Keepers: 222

Specialized Laborer

  • Ashworkers: 86
  • Bleachers: 55
  • Chemical Workers: 34
  • Coal Heavers: 117
  • In-Town Couriers: 127
  • Long Haul Couriers: 136
  • Dockyard Workers: 124
  • Gas Workers: 29
  • Hay Merchants: 52
  • Leech Collectors: 148
  • Millers: 142
  • Miners: 142
  • Oilmen and Polishers: 92
  • Postmen: 130
  • Pure Finder: 75
  • Skinners: 199
  • Sugar Refiners: 34
  • Tosher: 93
  • Warehousemen: 176
  • Watercarriers: 126
  • Watermen, Bargemen, etc.: 193

Skilled Laborers

  • Accountants: 74
  • Alchemist: 91
  • Clerk: 115
  • Dentists: 59
  • Educators: 173
  • Engineers: 89
  • Gardeners: 61
  • Mages: 45
  • Plumbers: 63
  • Pharmacist: 72
  • Professors: 26
  • Scientists: 46
  • Wizards: 26

Civil Servants

  • Adventurers: 59
  • Bankers: 83
  • Civil Clerks: 142
  • Civic Iudex: 68
  • Consultants: 38
  • Exorcist: 133
  • Fixers: 69
  • Kami Clerk: 123
  • Landlords: 114
  • Lawyers: 73
  • Legend Keepers: 105
  • Militia Officers: 428
  • Monks, Monastic: 187
  • Monks, Civic: 187
  • Historian, Oral: 142
  • Historian, Textual: 68
  • Policemen, Sheriffs, etc.: 124
  • Priests: 239
  • Rangers: 83
  • Rat Catchers: 86
  • Scholars: 93
  • Spiritualist: 113
  • Slayers: 34
  • Storytellers: 244
  • Military Officers: 214

Cottage Industries

  • Brewers: 171
  • Comfort Services: 249
  • Enchanters: 69
  • Herbalists: 65
  • Jaminators: 187
  • Needleworkers: 214
  • Potters: 98
  • Preserve Makers: 176
  • Quilters: 85
  • Seamsters: 285
  • Spinners: 176
  • Tinker: 66
  • Weaver: 157

Artists

  • Actors: 63
  • Architects: 23
  • Bards: 90
  • Costumers: 35
  • Dancers: 74
  • Drafters: 40
  • Engravers: 48
  • Fine Furniture Carpenters: 29
  • Glaziers: 63
  • Inlayers: 57
  • Musicians: 193
  • Painters, Art: 30
  • Playwrights: 61
  • Sculptors, Art: 51
  • Wood Carvers: 222
  • Writers: 214

Produce Industries

  • Butter Churners: 187
  • Canners: 193
  • Cheesmakers: 222
  • Ice Merchants: 26
  • Millers: 124
  • Picklers: 96
  • Smokers: 78
  • Stockmakers: 69
  • Tobacconists: 96
  • Tallowmakers: 139

22428 of Glolläsdu-znï Xluwuf's population work within a Foundational Occupation.

33360 of Glolläsdu-znï Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 4199 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Glolläsdu-znï Xluwuf's harvest from an army of bandits. Glolläsdu-znï Xluwuf created a local delicacy in 's honor which is served at festivals.

History